Rogue-like, Rogue-lite, and Metroidvania: Know the Difference (Before You Rage Quit)
- Jane Dillinger
- Jun 6, 2025
- 3 min read
Updated: Aug 22, 2025
If you’ve ever found yourself deep into a game wondering:
“Wait... is this a rogue-like or rogue-lite?” or
"Hell yeah, this badass double jump just opened up a whole new chunk of the map!"
Then welcome, friend. You're about to enter the world of procedurally generated pain, permanent upgrades, and map backtracking magic.
We’re diving into three legendary genres that keep gamers coming back for "just one more run":
Rogue-like, Rogue-lite, and Metroidvania.
Let’s break it down — glitch-free.

Rogue-like: Hardcore Runs, Zero Mercy
Imagine this: You start a game. You die.
You lose everything. You start again.
No saves. No mercy. No "oops, let me try that again."
That's a rogue-like in a nutshell.
Each run is procedurally generated — meaning maps, enemies, loot — all randomized. You're not getting stronger between deaths. If you want to win, you better git gud.
🎮 TL;DR: You die = you lose everything and start over.
Classic rogue-likes include:
NetHack
ADOM (Ancient Domains of Mystery)
Cogmind
Rogue-likes are brutal. But when you win... oh, it hits different.

Rogue-lite: Die Trying, Level Up Anyway
Now let’s soften the blow.
A rogue-lite takes the core idea of permadeath and randomness but adds progression. When you die, you still unlock upgrades, weapons, or story bits that carry into your next run.
Each death isn’t the end — it’s part of your growth.
🎮 TL;DR: You die, but you keep getting stronger.
Popular rogue-lites:
Hades
Dead Cells
Rogue Legacy
They’re more forgiving than rogue-likes, but just as addicting.

Metroidvania: Exploration First, Rage Later
Now shift gears. This one isn’t about dying and restarting — it’s about getting lost (on purpose).
Metroidvania games are all about exploring interconnected worlds. At first, you’ll hit locked doors or unreachable areas. But once you unlock new abilities — double jump, wall climb, teleport — those blocked paths suddenly open up.
The name? A mash-up of Metroid and Castlevania, two franchises that defined the genre.
🎮 TL;DR: One big map, tons of secrets. New powers unlock new paths.
Top-tier Metroidvanias:
Hollow Knight
Ori and the Blind Forest
Axiom Verge
Here’s the kicker: Many modern rogue-lites borrow metroidvania-style progression. The result? Glorious chaos.

5 Rogue-lite/Metroidvania Games That’ll Own Your Free Time
If you love fast-paced action, the thrill of unlocking secrets, and games that don't hold your hand — these are for you:
1. Dead Cells
An insanely smooth 2D action-platformer that blends rogue-lite mechanics with metroidvania exploration. No two runs are the same, and the Return to Castlevania DLC is a love letter to genre fans.👉 Movement? Slick. Combat? Tight. Fun? Maxed out.

2. Rogue Legacy 2
Every death is the beginning of a new legacy. Your next hero could be colorblind, flatulent, or hilariously tall. Build your castle, grow stronger, and laugh through the chaos.

3. Hades
Zagreus is tired of the underworld — and you’re gonna help him escape. Each run unlocks more of the story, characters, weapons, and boons. The combat is crisp, the voice acting phenomenal.
Pro tip: Don’t skip the romance options. 💘

4. Have a Nice Death
You’re Death. You’re tired. Your employees suck. Cue a darkly comedic, gorgeously animated 2D rogue-lite where you lay down corporate justice. The aesthetic is pure gothic candy, and the gameplay is devilishly fun.

5. Ender Lilies: Quietus of the Knights
A beautifully bleak metroidvania with haunting music, emotional storytelling, and fluid combat. Each new power reshapes how you explore the world. Think Hollow Knight vibes, but dreamier.

Hidden Chamber Notes
Whether you're into the no-mercy challenge of a rogue-like, the satisfying progression of a rogue-lite, or the unlock-and-explore magic of a metroidvania — one thing's certain:
🎮 These games will test you, tease you, and totally take over your brain.
So... what's it gonna be?
Dead Cells’ pixel-perfect action?
Hades’ god-tier story?
Or will you pick up the scythe in Have a Nice Death and clock in for some reaping?
Just remember:
💬 "Glitches & Glory: Because sometimes the best progress comes after the biggest fail."



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