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Two Point Museum Review: A Quirky Dive into Curation

  • Writer: Jane Dillinger
    Jane Dillinger
  • Mar 15
  • 3 min read

Updated: May 4

Have you already cured all the Jest Infections in Two Point Hospital and built an educational empire in Two Point Campus? Then it’s time for your next big challenge—becoming the most renowned museum curator in Two Point Museum.


This time, the creative minds behind the Two Point series have taken on the world of archaeology, underwater wonders, and even haunted artifacts. In true Two Point fashion, the game blends tycoon-style management with quirky humor, setting the stage for another delightful, if occasionally frustrating, experience.


Two Point Museum Title picture

A Mysterious Beginning


Your journey begins at the Memento Mile Museum, where the previous curator has mysteriously vanished, leaving behind a ransacked museum and a single box of artifacts. Naturally, you step in to restore order—and maybe, just maybe, become the greatest curator in Two Point County.


Expedition Time!


As with its predecessors, Two Point Museum retains the series’ signature cartoony art style and comedic flair. However, the big new gameplay twist is expeditions. Rather than simply decorating and managing a static museum, you’ll send teams out into the field to discover new artifacts, fossils, and curiosities.


Your first museum focuses on the prehistoric era, where you’ll hire dinosaur experts, put them in helicopters, and send them off to dig sites. Once they return (hopefully in one piece), you’ll build exhibits around their discoveries, drawing in curious visitors eager to learn—and, more importantly, spend money.


Memento Mile Museum

Managing Staff and Visitors


A successful museum isn’t just about artifacts; it’s about people. You’ll need to balance four types of employees:

  • Experts—Specialists in prehistoric, marine, botanical, or supernatural artifacts.

  • Maintenance Workers—The unsung heroes who clean, repair, and build crucial structures.

  • Assistants—Running ticket booths, gift shops, and cafés to keep visitors happy.

  • Security Guards—Managing donations, catching vandals, and occasionally joining expeditions.


Interestingly, some expeditions require more than just experts—sometimes you’ll need to send security guards or maintenance workers into the field, and these missions can be dangerous. Yes, employees can meet an unfortunate fate, adding a new layer of risk management.


Dinosaur Exhibits in Memento Mile Museum

Crafting the Perfect Exhibit


Getting visitors to part with their money requires more than just cool fossils. Each exhibit has “wishes” for decorations—some fossils want to be displayed next to others, while certain artifacts demand a specific chandelier nearby. However, the easiest way to boost exhibit appeal is simply spamming decorations anywhere. It may not be aesthetically pleasing, but the game rewards it, so why not?


Beyond exhibits, you can set up interactive displays, guided tours, and donation boxes to keep revenue flowing. After all, without funds, you can’t send out expeditions, and without expeditions, your museum won’t grow.


The Grind Sets In


While the first few years in each museum are filled with rapid expansion, the pace slows down significantly afterward. Once the basic mechanics are in place, gameplay loops into a cycle of “send experts on an expedition, wait, build an exhibit, wait for money, repeat.” This repetition may test your patience, especially since you can’t restart a museum once it’s in progress. A game-breaking bug in one of my playthroughs left me stranded, with no option to reset, wiping out all my progress.


Technical Quirks and Console Concerns


While the humor in Two Point Museum is spot-on, the game has some usability issues. The user interface isn’t always intuitive, and some button placements feel awkward, making certain tasks more cumbersome than necessary. For instance, the button for picking up an exhibit is in one spot, but selecting an employee in the same way results in a different function entirely.


The in-game radio commentary, while amusing at first, quickly becomes repetitive and even annoying. If you understand English well enough, the presenters’ ramblings may entertain you for a while, but after an hour or so, you’ll probably want to turn them off.


While the game is also coming to consoles, I have reservations about how well it will handle on those platforms. Given the occasional UI confusion and finicky controls on PC, I can’t imagine the experience will be any smoother with a controller.


This is what Museum looks like

Verdict: A Fun but Flawed Addition to the Series


Is Two Point Museum worth your time? If you enjoyed the previous Two Point games, you’ll likely have fun with its new expedition mechanic and quirky museum setting. However, it’s not without its frustrations—tedious late-game pacing, UI issues, and the inability to restart a museum can be dealbreakers for some players.


If you’re a newcomer to Two Point County, you might be better off starting with Two Point Hospital or Two Point Campus. But if you’re ready to take on the challenge of curating the quirkiest museum in town, grab your expedition gear and dive in.


Final Score: 65%

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Most of the pictures were created by AI, screenshots of the games are meant for review purposes and serve as illustration.

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