The Ghost Clicks Back: How a Toy Turned Into a Nightmare
- Jane Dillinger
- Oct 28, 2025
- 4 min read
October is almost over — the air smells like candles and candy, and the line between the living and the dead feels thinner with every passing night. Halloween is here, followed closely by All Souls’ Day and Día de los Muertos — the perfect time to dive into horror games, ghost hunts, and things that go click in the dark.
Lately, Phasmophobia has been haunting Steam charts again thanks to its Halloween event. And one cursed item always stands out among the haunted houses and ghost hunts: the Ouija Board.
So let’s put down the EMF reader for a moment and take a closer look at this legendary object — its origin story, the weird tale behind its name, and the science that explains why it “works,” even without any spirits involved.
Born in the Age of Séances
Let’s rewind to the late 19th century. The world is obsessed with séances, mediums, and the idea that you could literally “call” your late aunt via table tapping.
In 1890, a Baltimore company called Kennard Novelty Co. saw a perfect business opportunity. They released a “Talking Board” — a wooden slab printed with letters, numbers, “yes” and “no,” and a small pointer called the planchette.
The promise was simple:
Place your fingers on the planchette, ask a question… and watch the spirits spell out the answer.
It was, essentially, spiritual texting — Victorian edition.

But the real genius behind the board wasn’t supernatural. It was marketing. People were grieving, curious, and hopeful. A game that offered comfort, mystery, and contact with “the beyond” was bound to sell.
Soon, the board became a household hit — long before Parker Brothers (and later Hasbro) turned it into the spooky party classic we know today.
What’s in a Name?
Now for the weirdest part — where the word “Ouija” came from (and how to actually pronounce it: “wee-juh”).
According to legend, during one early session, the board itself was asked what it wanted to be called. The planchette supposedly spelled out O-U-I-J-A.
When asked what it meant, the board replied: “Good luck.”
Cool story, right? But historians like Robert Murch later found out that the name wasn’t a mystical message at all.
It probably came from Helen Peters, one of the investors’ relatives, who was wearing a locket with the image of writer Ouida (a 19th-century novelist). The group may simply have misread the name on her pendant as “Ouija.”
Another popular myth says it’s a combo of oui (French for “yes”) and ja (German for “yes”) — so basically “yes-yes board.” Cute, but false.
In short: the “spirit” didn’t choose the name. A typo did.

How It “Works”: The Ideomotor Effect
Now, let’s get scientific — because even ghost hunters need patch notes for reality.
The Ouija’s movement is explained by something called the ideomotor effect. It’s a psychological phenomenon where your body makes small, unconscious movements based on expectations or mental images — without you realizing it.
In other words:
Your brain thinks you’re not moving the planchette… but your micro-muscles are.
So when several players rest their fingers on the board, everyone contributes tiny, invisible nudges — amplified by the board’s low friction surface. The planchette slides just enough to feel like something “else” is guiding it.
It’s not ghosts.
It’s you, multiplied by group tension, adrenaline, and the power of suggestion.
And that’s exactly what makes it so spooky — because you’re literally watching your own mind play tricks on you.
Why It Still Works in Games
Game designers love the Ouija Board for one reason: it’s a perfect fear mechanic.
Player agency + loss of control: you’re doing something, but something else seems to be controlling it.
Group tension: everyone’s “just touching lightly,” yet it still moves — instant multiplayer paranoia.
Cultural resonance: even players who don’t believe in ghosts know the rules. It’s an instant symbol of “don’t do this, but do it anyway.”
In Phasmophobia, the board adds both danger and lore. You can actually “talk” to the ghost by asking questions — but every wrong move drains your sanity. It’s brilliant design: using fear of the unseen as both a story and gameplay mechanic.

Glitches, Ghosts, and Gamer Psychology
What makes the Ouija fascinating is that it’s basically the same thing that makes gaming addictive: interaction that feels meaningful even when it’s random.
In both cases, we give power to systems that seem to answer us — whether it’s an RNG roll, a rare card pull, or a planchette that “moves by itself.”
It’s not just superstition; it’s psychology. We crave patterns. We want the universe (or the game engine) to respond to us.
And when it does — even by chance — we feel connected to something bigger.
So next time you launch Phasmophobia or some indie horror featuring a cursed board, remember: You’re not just summoning ghosts — you’re summoning your own subconscious.
The real jump scare isn’t the spirit that answers.
It’s realizing the only thing moving the planchette… is you.
Sources:
Lovejoy, Bess: How the Ouija Board Got Its Name. 2014-02-28. Atlas Obscura
Rogers, Kara: Ideomotor effect. 2024-09-19. Encyclopedia Britannica
Rodriguez McRobbie, Linda: The Ouija Board Can’t Connect Us to Paranormal Forces—but It Can Tell Us a Lot About Psychology, Grief and Uncertainty. 2024-10-30. Smithsonian Magazine



Comments